For large items, usually the name of the technology is also shown on the tree without needing to see the description. This mod is compatible with Version 1.10 Collie & all DLC. The mod is still in relatively early days, and theres only dedicated content up to 1885. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. When I try to make another country annex it it makes my game crash. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. Sometimes totally overhauling the game requires a subtle touch. The 'add_equipment' or 'ae' command can be used with these codes . This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. You want this one here. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Information, Frequently Asked Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play An effect block ran for the country that unlocked the equipment is on_research_complete = { }. These are the only ships whose equipment can be obtained through cheat codes. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. Espaol - Latinoamrica (Spanish - Latin America). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. All rights reserved. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. Support Equipment is an example of a type of equipment. That said, this is still a fascinating project, and one to keep an eye on! This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. Theamusingly accurate namedelivers on its promise. It is also possible to use variables within a modifier of the ai_will_do value. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. Create a new text document using word pad or similar software, then copy and paste the below into it: The veteran alternate history mod on the block. Officially compatible up to Patch 1.9.3. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). In either case, countries can further modify several types of equipment by spending the respective kind of experience. Check if the mods youve selected are compatible with the other mods youve downloaded. This information is usually found on each mods page as they usually list which mods they are able to run with. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. This item will only be visible in searches to you, your friends, and admins. Espaol - Latinoamrica (Spanish - Latin America). The Great War. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. Please update, atm it breaks the game so badly that you don't even make it into the main menu. If it's not met, then any technology connected to it via path = { } will also become invisible. ae 1000 infantry_equipment_3 The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. This mod can trace its origin back to Hearts of Iron II. This item has been removed from the community because it violates Steam Community & Content Guidelines. Have you ever thought: Gee, HOI4 goes way too fast for me! It also will have to be within a technology folder that's assigned to hold doctrines. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. If false at some point, the country will be automatically kicked out. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. Please see the. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. There is a legacy version here. This item will only be visible to you, admins, and anyone marked as a creator. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. Statistics, stats, or equipment values are values that equipment types can carry. Join. research_cost = 1 assigns the base research cost for this technology. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. This is done with the naval folder with Man the Guns, for example. The Ultimate HOI4 Scenario Mod Tierlist. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. This is in addition to the technology's actual description, rather than overwriting it. The word equipment after the name of the equipment is not needed here. Additionally, incredibly important are the gridboxes representing technology tree branches. Make sure you dont accidentally download the old version of the mod. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. This is done by putting the terrain within the scope of the sub-unit type or category. Fully compatible up to the current version and all DLC. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. Hi, is there a way to see the equipment names added by a Mod? BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. If you have a related Youtube channel, enter the URL. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. Press question mark to learn the rest of the keyboard shortcuts. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. Support Equipment is an example of a type of equipment. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. 82. r/hoi4. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. In order to select a technology folder, it should appear in the top selection. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. With the addition of the new in-game radio, now is a better time than ever to try this mod out! The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. This assigns a particular experience type to the technology. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. In order to mark a technology as a doctrine, it must have doctrine = yes. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Many nations have their own unique mechanics as well. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. This is how to use the add_equipment console command (v1.11). A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. The error message complains about something with map error. tiermaker.com. A pathing automatically makes the latter technology require the former. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. Press question mark to learn the rest of the keyboard shortcuts. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. The folder selection is done within the folder_tabs containerWindowType. All trademarks are property of their respective owners in the US and other countries. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A Legacy version for Version1.9 and below playerscan be found here. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. Many of the factions will have their own unique decisions and focus trees. I try ae 5000 infantry_equipment_1 and it isnt accepted. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. I see a lot of "how to win as the soviets" posts in here. They might as well just ask Paradox to make a new game. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. Create an account to follow your favorite communities and start taking part in conversations. This includes resources, sub-units, offensive and defensive, or sub-unit categories. Please Help! The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). All rights reserved. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. This is a one stop shop for a total enhancement of the game. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. Notably, this also applies to the modifiers of the technology. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. The offset in pixels to use a singular unit when positioning technologies. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". The table below excludes armor designed by the No Step Back DLC tank designer. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Kaiserreich asks the daring question of: What if Germany won WWI?. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. x is left-to-right, y is up-to-down. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. Interactive corporate website, Technology branches a series of technologies connected with the. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. A technology item is defined by using a containerWindowType with the name of techtree_